A downloadable game for Windows, macOS, and Linux

Poly-Forces is in development!

Note: This game is a early access game but it may remain forever that way, because i'll be always thinking ideas on what to add, like maps, guns and gameplay features, but the main thing is to get my game finished.

Note No.2: This game is in extreme beta, you might see some assets that you may know, since they are placeholders and coding is where my knowledge stretches to, Soon I'll make my own models.

Version 1.0 part 1

Letter to You:

I would like to thank you all so much for supporting my game for almost a year now!
i hope this game will continue as planned will be NPC's, Melee, Exploding Barrels, and Vehicles!
you guys were the one who kept my game going on, This is the first part where the guns system
is now implemented; part 2 to 3 will have new models and content, thank you for your neverending, heartwarming support!
[This build is considered a beta!]
also the engine sound in the main menu is a test dummy!

My Youtube and a few update vids:https://www.youtube.com/channel/UC2SQ0URRMTltTrv5w...

please support my game on it's early access stage!

Big special thanks to:

-Kelly (an admin on an Unturned server(he apreciated my game))

-Classmates (not really, cause they don't give a damn about it)

-Potatoninja, Xenobytes. who knows?

-My followers


-sundoggo (creator of some icons)


-Credits and Settings (to be finished, finally, i realized that you have to assign it to the gameobject you attached the script with XD)

-Finished enemy systems (to be finished, plus it can attack :3)

-Water (to be finished)

-Environment Props (to be finished)


Q:Can I use your game in my videos?

A:Yes, plus you can monetize it too.

Q:Will this game be free forever?

A:No, Once this gets greenlit on Steam, all outlets (Itch.io, Steam, my personal website) will all have a price, sorry, i have no option for a DLC, it's a good reason to support the me the developer.

Yes It's free this is a non-profit project, for now.

Q:Can I hack?

A:First of all, that's not fair, second you may be banned, lastly only do it in singleplayer, where thing don't get messy.

Posting montages in the comments will be highly appreciated

More information

Published 185 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Tagsbots, FPS, Physics, Singleplayer
Average sessionAbout a half-hour
InputsKeyboard, Mouse
AccessibilityConfigurable controls

Install instructions

It'l be sent to you by a .zip file, extract the files to have full access to the game.


Poly-Forces Windows (105 MB)
Poly-Forces Mac (110 MB)
Poly-Forces Linux (108 MB)


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this game op my man
i hope this will have a multiplayer in za future

soon :D

how does it feel to chew 5 gum

(speeds up game by 50x)


hey man, so i tried it out. You might have a bunch to read but eh, it's feedback to say the least.

It was pretty good for being in the very early state, but it might just be me not having good standards :P, though it was sad that i couldn't shoot. But the game is still in extremely early development so i should not be surprised.

Most were nicely placed, but if you could change the keybind for the inventory (I) to be more accessible with the left hand would be nice because i don't want to use my right hand to use the keyboard since that wouldn't be very convenient, because you shoot with the righty, but that's just me. Changing the keybind to Q would be nice for the lefty, or you could just add the option to change the keybinds in the future, that would indeed be even nicer :D.

The sprinting was really nice, it was kinda quick and nice. But it would be even nicer if the character held the guns differently when running and walking/standing. But that's a tiny nitpick.

Movement could be improved however, it was clunky and when i was tapping WASD for half-a-second it was as if the character wanted to move until you could hear a footstep, and then it would stop. But it was inconsistent, but it ocurred more than enough to annoy me slightly. It messed my movement up and i always felt the need to walk the opposite way to stop where i wanted, but the plan would always backfire.

That was the major problems i had, here are some really minor things.

It would be nice if you could polish those low-poly models to look as like the trees in that "testing enviroment". Because when things don't look the "same" per se, it kind of annoys me and catches my attention really quickly.

If the arms and the item currently held by the character was bobbing when the character looks at different directions would be a nice detail that would be nice.

that's all the things i wanted to mention, this took a long time to write, probably a couple of minutes. I don't know :P.

you can actually change inputs within the launcher itself

i must be blind then...

nah, it's just the obvious buttons are play and exit, to be logical